The city

Everything that already works.

This is the whole inventory — not a highlight reel. Where something is still being tested, or still only an intention, it says so.

In the city In testing Planned

A closed beta that oversells itself gets found out in the first hour, so nothing is marked as working until it has been seen working.

10 categories — open the ones you care about
Getting in The front door is deliberately narrow. Everything past it assumes you meant to be here. 4

The front door is deliberately narrow. Everything past it assumes you meant to be here.

In the city
An entrance exam, not a form
Before a brand-new player can make a character: twenty questions drawn from a pool of around a hundred and twenty, a twenty-five minute timer, and 80% to pass. You read the rule cards first. Fail and you reconnect to retake it.
In the city
Character creation
Appearance, hair, facial hair, tattoos, six backgrounds, and a name that everything else in the world will use instead of your account.
In the city
A first hour with a thread to follow
A guided chain rather than a spawn point: rent a bike, open a bank account, sit your driving test, buy a phone. The GPS keeps nudging until it's done.
In the city
An in-game guide
Sixteen-plus searchable articles covering banking, transport, licences, jobs, law and crime — so nobody has to ask in Discord what a licence is for.
What you carry Your pockets hold your papers, your gear and your lunch — and all three can be taken off you. 12

Your pockets hold your papers, your gear and your lunch — and all three can be taken off you.

In the city
Weight and space, not just slots
Every item has a weight and a physical size, stacks up to its own limit, and counts against one carry cap. Quick-slots on the hotbar, drag and drop for the rest.
In the city
Your papers are items
ID card, driving, gun, boat and aircraft licences, police badge, credit card — real objects in a documents tab. Use one and the person standing next to you sees the card, not a chat line.
In the city
Nothing important duplicates
Badges, licences and ID are bound to you and cannot be copied or handed around. Losing one means being re-issued, not cloning it.
In the city
One phone at a time
Whatever brand it is, you carry one. Same for anything else that shouldn't come in pairs.
In the city
Hunger and thirst
Both drain on a timer — roughly two hours from full to empty, so eating is a habit rather than an emergency. Seventeen foods and fifteen drinks between the shops and the vending machines.
In the city
Food that does more than fill a bar
Coffee wakes you up and takes the edge off, but leaves you thirsty. Crisps make it worse. Chocolate settles you down. Weed gives you cottonmouth, exactly as it should.
In the city
Stress
Tracked alongside the rest and moved by what you consume and what happens to you — a quiet argument for sitting down occasionally.
In the city
Eating looks like eating
Burgers, pizza boxes, taco trays and bottles are real props in your hands, with the animation to match. Nobody mimes a sandwich.
In the city
Stashes
Named, persistent containers — property safes, job armouries, the evidence locker — each with its own rules about who can open it. A house safe is wiped when the house sells, so a buyer inherits the building and not the contents.
In the city
Car boots are real storage
Tied to the vehicle itself and still there next session. Capacity comes from the model, so a hatchback is not a van.
In the city
Searching someone
Police and medics can search a living body or loot a downed one. What you're carrying is evidence, and what you hid is a gamble.
In the city
Weapons wear out
Condition and ammunition are tracked per weapon, not assumed.
The law Police work that holds up when nobody else is online — and gets better when they are. 9 1

Police work that holds up when nobody else is online — and gets better when they are.

In the city
A dispatcher with a voice
Around three hundred and twenty pre-rendered audio fragments stitched per call — streets, vehicle colours, NATO alphabet, callsigns — so a panic button or a pursuit comes over the air spoken, not printed. With an on-screen transcript for the room.
In the city
The MDT
Hardened login, a live dispatch board, case files, suspect and record search, warrants, charges that convert to jail time, an evidence locker with chain of custody, reports, fines and bail — gated by rank.
In the city
Plate recognition
A passive scanner in the cruiser plus around twenty fixed cameras. Stolen and wanted plates come back as a hit with the dispatcher reading it out.
In the city
Radar and traffic stops
A repositionable speed gun with a direction cone and target lock, and stops that branch on whether they comply or run.
In the city
A K9 unit
Search a suspect for what they're carrying, or send the dog to apprehend.
In the city
Scene tape and kit
Cordon tape strung corner to corner and left standing across restarts, plus cones, barriers and spike strips out of the cruiser boot.
In the city
Jail that remembers
Sentences built from stacked charges, escalating for repeat offenders — and the clock keeps running across a disconnect, so quitting is not an escape. Bail exists if someone will pay it.
In the city
You apply to the LSPD
A five-field application at reception, reviewed by the Chief in the MDT. Not a Discord DM to an admin.
In the city
A city that calls the police on you
Ambient witnesses, traffic accidents, and AI patrols and medics who answer — so a shift alone is still a shift.
In testing
Bodycam
Built; wants a real shift in front of it before we claim it.
The other side Crime pays on a curve, and the product doesn't come out of the ground finished. 6

Crime pays on a curve, and the product doesn't come out of the ground finished.

In the city
Three full production chains
Weed grows, dries, gets trimmed, cured and pressed. Cocaine grows, processes and packages. Meth starts with precursors bought from a chemical vendor and cooked at a bench you placed yourself.
In the city
Buyers who move
A rotating pool of NPC dealers buying at raw, bag and brick tiers. What they pay you is dirty, and the taxman knows the difference.
In the city
Robbery, in four flavours
Armed store holdups, a chop shop that pays by vehicle class, residential break-ins, and petty work: pickpocketing, mugging, and shoplifting with a clerk-attention minigame and CCTV to wipe.
In the city
A reputation that opens doors
Every job done adds standing, and standing unlocks the contacts above the ones you started with. The fence introduces the fixer.
In the city
Restraints, both kinds
Police cuffs with a master key, and civilian zip-ties applied through a minigame. Scissors get you out of ties. Bolt cutters get you out of cuffs — and set off an alarm.
In the city
A black market that moves
A roaming market selling seeds, benches and tools, and a fence who buys what you lifted.
Money An economy with a tax base, a treasury, and consequences for not paying. 7

An economy with a tax base, a treasury, and consequences for not paying.

In the city
Banking that isn't automatic
You open the account yourself. IBAN transfers reach people who are offline, there's a card, a history, and a ceiling above which money spills back to cash.
In the city
Car loans with a memory
Down payment, interest, and a loyalty discount that lowers your rate once you've paid one off on time. Default and the bank takes it back.
In the city
Tax you can trace
Progressive income tax plus property and vehicle asset tax, capped together at 30% of gross — and it accrues to a government treasury rather than evaporating. Criminal income is untaxed, which is rather the point of it.
In the city
A player marketplace with escrow
List from the phone, drop valuables off first, and the money is held until the handover. Locker pickup is free, delivery to your mailbox costs. Listing fees scale the way a flea market's do. Weapons, cash, drugs and licences can't be sold.
In the city
Shops with tills that fill
Every sale accrues to that business's own safe, and a sweep moves a tax cut to the government every half hour.
In the city
Insurance and subscriptions
Vehicle cover that pays on a total loss, health cover that discounts the hospital bill, and a recurring-charge engine that skips you while you're offline and cancels if you keep missing.
In the city
Cash you can feel
Loose notes, five-thousand bundles and hundred-thousand briefcases. Carrying a fortune is a decision, not a number.
Work Twenty-plus jobs, licences that gate them, and schools that issue the licences. 4

Twenty-plus jobs, licences that gate them, and schools that issue the licences.

In the city
Over twenty civilian jobs
Trucking, courier and food delivery, taxi, bus, tram, rubbish and recycling, fishing, farming, fruit picking, lumberjack, mining, builder, mechanic, tow, valet, warehouse, security transport, airport shuttle, supply runs — and a hitman, if that's the sort of work you're after.
In the city
A driving test that can fail you
Practical routes for car, truck and bus, with checkpoints and mistakes that count. Jobs check the licence.
In the city
Trade certificates
An auto-tech exam before you can write a mechanic's invoice, plus mining-safety and recycling tickets that let you skip the bottom rung. Free study guide, paid exam.
In the city
Pay you can plan around
Jobs pull their own pay when the work is done, in a deliberately narrow band, so no job is a trap and none is a printing press.
Cars Owning one is a relationship with paperwork. 7 1

Owning one is a relationship with paperwork.

In the city
A dealership with a finance desk
Browse, configure, preview, then pay outright or finance it. Keys are issued with the car.
In the city
Keys are an item
A physical key per plate. Lockpicking opens the door — it does not start the engine.
In the city
Garages and the impound
Personal and job garages with a camera preview instead of a teleport, and an impound to buy your car back out of after you left it in the street.
In the city
Fuel
Twenty-eight stations, consumption that tracks how you actually drive, and a jerry can for when you misjudged it.
In the city
Customisation
Paint, pearlescent, wheels, tint, livery, neon and headlight colour, and a vanity plate — at four LS Customs, priced and remembered server-side.
In the city
Crashes that hurt
Impact damage scaled to the hit, with a seatbelt worth 75% and a helmet worth 45%.
In the city
NOS and anti-lag
Boost with a purge, three tank tiers, and backfire that lights up the street behind you.
Planned
Drift scoring
Angle and chain detection exists; the scoring around it doesn't yet.
Somewhere to live Property that can be rented out, defaulted on, and lost. 5

Property that can be rented out, defaulted on, and lost.

In the city
Buy across three tiers
Starter, mid-range and luxury, paid from the bank first and the wallet after.
In the city
Be a landlord
Set rent within the tier's bounds and it comes out of your tenant's paycheck into your account — as long as they're actually playing.
In the city
Tenant ratings
On-time payments, missed ones and evictions all follow you. A bad enough record stops you renting anywhere until it heals.
In the city
Storage that's yours
A fifty-slot safe per property, gated to the owner and tenant, and wiped on sale so a buyer inherits the house and not the contents.
In the city
Gates and doors
Locks and proximity gates keyed to ownership or job rank.
Talking Four separate ways to be heard, and each one can be taken from you. 5

Four separate ways to be heard, and each one can be taken from you.

In the city
A phone with an operating system
Calls, messages, contacts, banking, the marketplace, a jobs board, services, a social feed, stats and settings — one OS, in three cosmetic tiers that all do the same things.
In the city
Radios
Civilian handhelds on nine channels, a pro set on ninety-nine, and an encrypted police radio with keypad presets and a duress button. Lose the item and you're off the air.
In the city
Proximity voice
Distance falloff and push-to-talk, so where you stand matters.
In the city
A car radio the street can hear
The driver picks the station; passengers and anyone nearby hear it positionally, fading as they walk away. Music is licence-clean by design.
In the city
Chat with grammar
Actions and descriptions, whisper through shout, out-of-character channels kept separate, and a searchable list of every command.
What's next Written down so you can hold us to it. No dates. 7

Written down so you can hold us to it. No dates — a date on a hobby project is a lie with a calendar attached.

Planned
Crafting, generally
Today only drugs have recipes. A general system is the single biggest unlock on the list — it brings cooking, repair kits, wider drug variety and illegal manufacture in one move.
Planned
Heists
Cracking ATMs, jewellery, and the banks. The robbery ladder currently stops one rung below this.
Planned
Crews and turf
Player-run gangs with their own banks, contracts posted under a masked identity, and territory that can change hands.
Planned
Driving the metro
The tram line is real and rideable. Putting a player at the controls, with passengers aboard, is being prototyped.
Planned
A dispatch screen for EMS
The medical side already dispatches — it just does it through chat rather than a board.
Planned
Liveries and tuning in the showroom
Customisation exists at the garage; the dealership doesn't offer it yet.
Planned
Player-owned businesses
Every shop already banks its takings into its own safe and pays tax on them. Handing the keys to a player is the next step.
10 seats, and you have to ask for one.
The beta stays small on purpose. If the list above reads like somewhere you'd stay, tell us who you'd be.